About me
My name is Panagiotis Anagnostakis, and you can call me Panos!
I'm a CPH-based product designer, specializing in B2B experiences at DFDS.
My name is Panagiotis Anagnostakis, and you can call me Panos!
I'm a CPH-based product designer, specializing in B2B experiences at DFDS.
My story
I used to draw ice-cream swimming pools in a journal as a kid. Unbreakable toys. Cartoon TV windows. Looking back, I wasn't just doodling. I was designing. Imagining better versions of things before I had words for it.
Today, I'm a Senior Product Designer based in Copenhagen, working on B2B experiences at DFDS. I spend my days thinking about systems, flows, and the invisible logic that makes products feel effortless. But underneath that, I'm still the kid with the journal.
On the side, I make art. Expressive, experimental, sometimes abstract, work that doesn't need to solve a problem, just needs to feel true. The two things aren't as different as they sound. Both are about noticing what's off, imagining what could be better, and making something that connects.
I write about all of it in Pectrum, design, creativity, the messy space where analytical thinking meets human feeling.
If that sounds like your kind of thinking, I'd love to connect.
I used to draw ice-cream swimming pools in a journal as a kid. Unbreakable toys. Cartoon TV windows. Looking back, I wasn't just doodling. I was designing. Imagining better versions of things before I had words for it.
Today, I'm a Senior Product Designer based in Copenhagen, working on B2B experiences at DFDS. I spend my days thinking about systems, flows, and the invisible logic that makes products feel effortless. But underneath that, I'm still the kid with the journal.
On the side, I make art. Expressive, experimental, sometimes abstract, work that doesn't need to solve a problem, just needs to feel true. The two things aren't as different as they sound. Both are about noticing what's off, imagining what could be better, and making something that connects.
I write about all of it in Pectrum, design, creativity, the messy space where analytical thinking meets human feeling.
If that sounds like your kind of thinking, I'd love to connect.




A process with edges
Not a linear checklist — a practical loop of pressure-testing, shaping, and sharpening until the work feels inevitable.
01
Map the tension
We name the constraints, audience needs, business goals, and the parts of the experience that should feel unmistakably yours.
02
Shape the system
I turn the direction into a flexible visual language: hierarchy, components, states, and interaction rules that can scale.
03
Polish the signal
The final pass removes noise, sharpens the story, and leaves the product with a clear sense of confidence.
About me
My name is Panagiotis Anagnostakis, and you can call me Panos!
I'm a CPH-based product designer, specializing in B2B experiences at DFDS.
My name is Panagiotis Anagnostakis, and you can call me Panos!
I'm a CPH-based product designer, specializing in B2B experiences at DFDS.
My story
I used to draw ice-cream swimming pools in a journal as a kid. Unbreakable toys. Cartoon TV windows. Looking back, I wasn't just doodling. I was designing. Imagining better versions of things before I had words for it.
Today, I'm a Senior Product Designer based in Copenhagen, working on B2B experiences at DFDS. I spend my days thinking about systems, flows, and the invisible logic that makes products feel effortless. But underneath that, I'm still the kid with the journal.
On the side, I make art. Expressive, experimental, sometimes abstract, work that doesn't need to solve a problem, just needs to feel true. The two things aren't as different as they sound. Both are about noticing what's off, imagining what could be better, and making something that connects.
I write about all of it in Pectrum, design, creativity, the messy space where analytical thinking meets human feeling.
If that sounds like your kind of thinking, I'd love to connect.
I used to draw ice-cream swimming pools in a journal as a kid. Unbreakable toys. Cartoon TV windows. Looking back, I wasn't just doodling. I was designing. Imagining better versions of things before I had words for it.
Today, I'm a Senior Product Designer based in Copenhagen, working on B2B experiences at DFDS. I spend my days thinking about systems, flows, and the invisible logic that makes products feel effortless. But underneath that, I'm still the kid with the journal.
On the side, I make art. Expressive, experimental, sometimes abstract, work that doesn't need to solve a problem, just needs to feel true. The two things aren't as different as they sound. Both are about noticing what's off, imagining what could be better, and making something that connects.
I write about all of it in Pectrum, design, creativity, the messy space where analytical thinking meets human feeling.
If that sounds like your kind of thinking, I'd love to connect.




A process with edges
Not a linear checklist — a practical loop of pressure-testing, shaping, and sharpening until the work feels inevitable.
01
Map the tension
We name the constraints, audience needs, business goals, and the parts of the experience that should feel unmistakably yours.
02
Shape the system
I turn the direction into a flexible visual language: hierarchy, components, states, and interaction rules that can scale.
03
Polish the signal
The final pass removes noise, sharpens the story, and leaves the product with a clear sense of confidence.
About me
My name is Panagiotis Anagnostakis, and you can call me Panos!
I'm a CPH-based product designer, specializing in B2B experiences at DFDS.
My name is Panagiotis Anagnostakis, and you can call me Panos!
I'm a CPH-based product designer, specializing in B2B experiences at DFDS.
My story
I used to draw ice-cream swimming pools in a journal as a kid. Unbreakable toys. Cartoon TV windows. Looking back, I wasn't just doodling. I was designing. Imagining better versions of things before I had words for it.
Today, I'm a Senior Product Designer based in Copenhagen, working on B2B experiences at DFDS. I spend my days thinking about systems, flows, and the invisible logic that makes products feel effortless. But underneath that, I'm still the kid with the journal.
On the side, I make art. Expressive, experimental, sometimes abstract, work that doesn't need to solve a problem, just needs to feel true. The two things aren't as different as they sound. Both are about noticing what's off, imagining what could be better, and making something that connects.
I write about all of it in Pectrum, design, creativity, the messy space where analytical thinking meets human feeling.
If that sounds like your kind of thinking, I'd love to connect.
I used to draw ice-cream swimming pools in a journal as a kid. Unbreakable toys. Cartoon TV windows. Looking back, I wasn't just doodling. I was designing. Imagining better versions of things before I had words for it.
Today, I'm a Senior Product Designer based in Copenhagen, working on B2B experiences at DFDS. I spend my days thinking about systems, flows, and the invisible logic that makes products feel effortless. But underneath that, I'm still the kid with the journal.
On the side, I make art. Expressive, experimental, sometimes abstract, work that doesn't need to solve a problem, just needs to feel true. The two things aren't as different as they sound. Both are about noticing what's off, imagining what could be better, and making something that connects.
I write about all of it in Pectrum, design, creativity, the messy space where analytical thinking meets human feeling.
If that sounds like your kind of thinking, I'd love to connect.




A process with edges
Not a linear checklist — a practical loop of pressure-testing, shaping, and sharpening until the work feels inevitable.
01
Map the tension
We name the constraints, audience needs, business goals, and the parts of the experience that should feel unmistakably yours.
02
Shape the system
I turn the direction into a flexible visual language: hierarchy, components, states, and interaction rules that can scale.
03
Polish the signal
The final pass removes noise, sharpens the story, and leaves the product with a clear sense of confidence.